“Print” Architecture with AR

WHAT

This thesis is trying to study how to build up the architecture with hands and traditional tools by using AR technology providing accurate guide line and try to apply AR into the way of making of architecture and test the new ways of making architecture. The problem focuses on how to use AR technology to construct buildings accurately with complicated geometry in rural area, where there is no advanced technology, such as 3D printing, robot and the workers are not well educated to read the drawing information.

brick-hand-ar-guide

Fig. 1 Construction with AR

WHY

Every building starts from the way how we utilize the material around us and how we put the material together. We use the material and tools to materialize our design in our mind. We need to know the property of the material and try to take advantage of its property and build it up.

And the medium for constructing the buildings is changing time by time. First, people tried to build up their house by laying up the branches in the woods and stacking up the stone. They did it without experiences and just saw what happened in the nature and imitate it and materialize it for their own purpose. Later, they invented some tools and knew some property of material and began the journey of carpenter and built the buildings according their previous experience. And when the drawings appeared, everything changed. Drawings became the media to cover all information of architecture. Carpenter began constructing the building according to drawings. However, everything was still limited because we needed to set out drawing the physical world. At this moment, we materialize our world through drawings and measurement and accurate setting out. This was the time that we began accurately built our buildings. However, it was really hard to record free form 3D information in the architecture, and all the things here was 2D records.

When it comes to digital age, computer software takes a great expression of 3D form in its Data. And free form for production record it is not a problem.  And 3D printing techniques appear and solve the problems how to translate the 3D form in computer to physical world directly. However, it is limited by the machines’ sizes and particular materials, and in some developed area, it can not provide this kind of technology.

What if human can do the precise work like 3D printing machines? It can escape out of the limitation of the machines size and special-use materials and reduce the costs of the process. And it also offers a great opportunity to construct complicated architecture accurately in rural area.

And Augmented Reality Technology can solve this can of problems. What we can translate the buildings out of computer or paper or models are guild lines. We need to set out in our physical world just like what I mention before. And these setting lines can be appeared clearly in AR machine which is worn before our eyes. The virtual guide line can fixed with the physical world XYZ to make sure it has actual same sizes or scales to fit the physical world. And people can follow the AR systems’ guide line to print our project in our computer which means we do not need an expensive machine to build our buildings accurately and we do not need to build our codes every time for building our buildings. What we need is just overlaying the predesign view with the physical world and build our world with our hands with the AR technology. It also allows us to have various joints in our project, not just printing metal, plastic and powder.

METHODS

This thesis starts from how to utilize the AR technology as guide line to build up the buildings. On the first stage, I will try to lay up the brick according AR guide lines and test its accuracy of its application. And then try to build up more and more complicated form later.


Schedule

Phase 1

  • Programing the software which can offer accurate 1:1 physical and digital model aligned with phones
  • Take wood brick as the first test project to figure out the accuracy of this methods

curved-bricktraditional-brick-craft

Fig. 2 Traditional Brick Craft                                         Fig.3 Gramazio & Kohler / ETH Zurich

 

ar-construct-concept

 

Phase 2

  • Choose one material to develop what this method can be used to make its own unique space (Probably bamboo)
  • 1:5 or 1:2 test Model

 

Background

Site: Rural Area without advanced industrial processing technology, such as robotic arms, CNC machine, Laser Cut Machine and etc.

Purpose: Using Local traditional technique and inexpensive material to construct the Landmark Pavilion which has complicated double-curved surface, such as community Center.
Or Mass customization Building.

Material: Bamboo, inexpensive, tube shape, excellent bending competence

Reason: Local Builder can not understand the professional drawing information,
What they need is only three phones to guide the construction on site and don’t need professional people to help construct complicated shaped of the buildings
The design logic of the building is scripted in the grasshopper, which can be customised by the rural clients according to what they need and the sent to them with all building information for construction

Print Architecture with AR

Fig. 4 Design Flow

 

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Fig. 5 Bamboo Tea House, Wang Shu Studio

Phase 3

  • 1 : 1 Construction for Final presentation
  • Time-lapse for construction process
  • AR presentation

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Fig. 6 Greg Lynn Form @Copyright


Precedent Study

STIK Pavilion – Obuchi Lab

stil-pavilion-obuchi-lab

Fig. 7 Purpose of STIK

stil-pavilion-obuchi-lab-2 stil-pavilion-obuchi-lab-3

Fig. 8 STIK Pavilion – Obuchi Lab

 

3D Setting Out System – Projector and Scanner

  • Scanners help the accurate positions with the real-time computation
  • Projector project the image on site with the network

 

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Fig. 9 Scanner and Projector Systems

stil-pavilion-obuchi-lab-6 stil-pavilion-obuchi-lab-7

Fig. 10 Projected Guide Image and Chopstick Print Machine

 

Bibliography

Picon, Antoine. Digital Culture in Architecture: An Introduction for the Design Professions. Basel: Birkhäuser, 2010

Reiser, Jesse, and Nanako Umemoto. Atlas of Novel Tectonics. New York: Princeton Architectural Press, 2006.

Frampton, Kenneth. Studies on Tectonic Culture: The Poetics of Construction in Nineteenth and Twentieth Century Architecture. Cambridge, MA: MIT Press, 2001

Fabio Gramazio, Gramazio & Kohler, Matthias Kohler. Digital Materiality in Architecture. Springer, 2008

 

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