{"id":266,"date":"2016-09-23T00:12:23","date_gmt":"2016-09-22T16:12:23","guid":{"rendered":"http:\/\/thesis.arch.hku.hk\/2016\/?p=266"},"modified":"2016-10-05T17:00:07","modified_gmt":"2016-10-05T09:00:07","slug":"architecture-and-augmented-reality","status":"publish","type":"post","link":"http:\/\/thesis.arch.hku.hk\/2016\/architecture-and-augmented-reality\/","title":{"rendered":"Architecture and Augmented Reality"},"content":{"rendered":"
The\u00a0technology\u00a0of\u00a0Augmented\u00a0Reality\u00a0have\u00a0been\u00a0developing\u00a0for\u00a0quite\u00a0some\u00a0years,\u00a0but\u00a0not\u00a0until\u00a0the\u00a0recent\u00a0bloom\u00a0of\u00a0Pokemon\u00a0GO,\u00a0more\u00a0people\u00a0realize\u00a0the\u00a0huge\u00a0potential\u00a0of\u00a0this\u00a0technology.<\/p>\n
<\/a><\/p>\n Different\u00a0from\u00a0VR\u00a0technology\u00a0that\u00a0requires\u00a0its\u00a0user\u00a0to\u00a0stay\u00a0within\u00a0a\u00a0bounded\u00a0area,\u00a0AR\u00a0users\u00a0could\u00a0bring\u00a0their\u00a0device\u00a0to\u00a0move\u00a0around\u00a0the\u00a0city.\u00a0The\u00a0world\u00a0we\u00a0see\u00a0right\u00a0now\u00a0could\u00a0overlay\u00a0an\u00a0selective\u00a0layer\u00a0of\u00a0information\u00a0on\u00a0top\u00a0of\u00a0it.<\/p>\n